A curated archive of design theory, psychological insight, and creative philosophy—exploring how games shape us and how we shape them.
Maintained by Clinton Bowman, Level/Game Design Consultant, educator, and visionary.
Dedicated to building greater games through thoughtful design, symbolic storytelling, and immersive worlds.
Survival isn't just gameplay — it's narrative.
Tuesday, September 29, 2009
Gamers are more aggressive to strangers - life - 28 September 2009 - New Scientist
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